Drachensilber

Eine World of Warcraft Gilde
Aktuelle Zeit: 19.06.2025, 14:35



Ein neues Thema erstellen Auf das Thema antworten  [ 161 Beiträge ]  Gehe zu Seite Vorherige  1, 2, 3, 4, 5 ... 11  Nächste
Autor Nachricht
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 30.05.2012, 05:36  
Benutzeravatar

Registriert: 27.10.2008, 00:18
Beiträge: 2450

nichts interessantes

_________________
Bild


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 30.05.2012, 06:49  
Benutzeravatar

Registriert: 27.10.2008, 00:18
Beiträge: 2450

zusätzlich zum vorhergeposteten:

Code:
Mantra of Healing (tooltips will be updated in a later patch)
         
            In addition to increasing Life regeneration for you and nearby allies while active, Mantra of Healing will now also shroud you and nearby allies with a mystical shield that absorbs damage for 3 seconds after activiation (up to a limited amount, based on level)
            Skill Rune - Boon of Protection
            
               Boon of Protection has been renamed Boon of Inspiration
               Mantra of Healing will now heal you when dealing damage to an enemy (heal amount will be based on hero level)

_________________
Bild


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 30.05.2012, 09:09  
Benutzeravatar

Registriert: 19.10.2007, 15:25
Beiträge: 246

Die Anzeige vom Mantra of Healing buggt nun bei mir. Wird zweimal angezeigt.


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 31.05.2012, 21:37  
Registriert: 01.10.2011, 17:00
Beiträge: 1102

Code:
Diablo III Patch 1.0.2a – v.1.0.2.9858

General

    Tooltips for the following class abilities have been updated to reflect changes made in patch 1.0.2 and previous hotfixes:
        Demon Hunter
            Smoke Screen (Skill Rune – Lingering Fog)
        Monk
            Fists of Thunder (Skill Rune – Quickening)
            Mantra of Healing (Skill Rune – Boon of Inspiration)
        Wizard
            Energy Armor (Skill Rune – Force Armor)
    Nigel Cutthroat has recently fallen on hard times and will now drop lower quality items when slain.
    Gold and quest experience rewards for replaying "Heart of Sin: Get the Soul of Azmodan" have been reduced.
    Gold and quest experience rewards for replaying "Heart of Sin: Go to the Keep" have been removed.

Auction House

    The maximum duration for posted auctions has been reduced from 48 hours to 36 hours,

_________________
Bild


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 02.06.2012, 02:46  
Benutzeravatar

Registriert: 27.10.2008, 00:18
Beiträge: 2450

Zitat:
I'm going to do my best to answer/address/comment on each of these points, and approach each as plainly and honestly as possible, so please bear with me.

1) As a player, I want to have some sort of warning and/or confirmation box when I'm about to do something that will cause me to lose Nephalem Valor stacks so that I don't accidentally move or change an ability and lose my stacks.

Sounds reasonable. We're adding in an action bar lock which should help with that, but a confirmation sounds like a possible addition to that. I think we'd like to try to see if the action bar lock works well enough first.

2) As an Auction House user, I want a checkbox for "buyout only" so that I don't have to use a janky work-around.

Us too! This change should already be in for the 1.0.3 patch.

3) As an advanced player, I want the option to show numerical cooldowns on my abilities so that I can better time them.

We're really trying hard to avoid quickly bloating the game options, and since this would be an option, we're cautiously approaching it and a few other toggle/option requests. Short answer, probably not right now.

4) As a player, I want to be able to move and resize the chat window so that I can put it where I want it.

We would love if this was possible too, and we're right now looking into making it happen. The issue is that our UI system was designed in a way that makes this a pretty steep technical challenge. The question right now is just when we'd be able to pull it off. Unlikely for any nearby patches.

5) As a player, I want to be able to increase or decrease the font size in the chat window so that I can make it better for my monitor/resolution.

This change is in for patch 1.0.3! Yay.

6) As a player, I want to see absorption effects on my health bar so that I can easily see and act on my remaining absorption shield.

We really want to avoid showing health numbers or effects on the health resource spheres, it's just a UI clutter issue we're really trying to fight right now. A lot of easy solutions are to pile more UI on top of things, and it tends to really snowball once it begins. We could look at other tells or effects for this, though.

7) As a Wizard, I want to see a buff icon for "Magic Weapon" and "Familiar" so that I can know its current status.

We're adding a buff icon for Magic Weapon in 1.0.3. We don't intend to add one for Familiar as it's a physically visible object on your screen. Magic Weapon was actually impossible to tell if it was up in quite a few cases. We'll be continuing to watch skills and buff icons, though, as there could be some situations where we need to expose more.

8) As a player, I want some way to retain my stacks of Nephalem Valor when I accidentally disconnect so that I don't feel terrible if I disconnect with a 5-stack before a boss.

We would love that too. Seriously. We're already in the process of determining how much work it would be, and as always it's a balance of priorities. I think this is a matter of not if, but when, and right now we're not sure when we could get it in.

9) As a player, I want a way to disable lore/story text from showing up in the chat frame so that I don't have to always scroll after an in-game conversation.

This is actually already an option in-game! :D Sound -> Show Quest Dialog In-Chat (is what I believe it's called)

10) As a player, I want to have my previous follower always automatically follow me whenever I start a new single-player session so that I don't forget and have to go back.

Good idea. We'll look into it.

11) As an Auction House user, I would like to be able to repair my items from the auction house so that I can sell them without going in the game.

We're just changing it so you can sell damaged items in the next patch.

12) As a Blacksmith, I want to see what tier an item is before I salvage it so I can know what materials to expect.

It’s something we’ve talked about, but no concrete plans at this time. There are potentially better issues to focus on first for crafting in general.

13) As a player, I want my pets/minions to not attack invulnerable targets and instead focus on vulnerable targets so that I can kill things faster.

Yes! We're looking into how to pull this off. It's a bit tricky just due to how monster states work, but it shouldn't be too difficult.

14) As a player, I want the experience bar to hide once I hit the maximum level so that it doesn't take up unnecessary screen space.

Our UI really isn't modular, so it'd be a lot of work just to save those few pixels. There's probably more important fish to fry at the moment.

15) As a player, I want to see what difficulty my friends are playing so that I can know if I'll be interested in joining them.

We have some great social window and quick join improvements coming in 1.0.3, including showing the game difficulty they're in, who else is in the game with them, a bunch of just nice usability and UI changes, as well as making the quick join window smarter by limiting who is shown to you by level and difficulty.

16) As a new player, I want to be made aware of "elective mode" once I've become familiar with the game so that I can learn about and try more advanced builds.

It's already shown through the loading tips, but we're looking to also add it as a tutorial tip that will show up whenever you begin a new difficulty from Nightmare-on.

17) As a player, I want it so that only my accepted friends can autojoin my game so that I don't get surprised by "recent players" that aren't my friends while playing.

Huh, well, yeah that sounds like a reasonable request. We'll look into it.

18) As an advanced player, I want the option to show numerical values around my health and power orbs so that I can make better decisions.

(see answer for number 6) I understand there's a desire to see more numbers exposed, but again we're really fighting UI and option bloat from all angles. I think a lot of additions are inevitable, but the game just came out 3 weeks ago and we're looking at a product where we'll be adding and tweaking for years and years.

19) As an Auction House user, I want to see a detailed view about all steps in the buying/selling process so that I can know exactly what the status on my purchase is (ex: "XXX Gold paid for YYY item, (newline)YYY item received, (newline), YYY item sent to stash")

I'll pass that along.

20) As a player, I want the game to automatically hit my next-best-potion type when I'm out of my current potion type so that I don't have to reassign it during a long fight.

Yeah, we think there could be some 'smarts' added to the potion button too. It's on a wish list, we don't know when it's something we could prioritize into an update.

21) As an Auction House user, I would like tooltips for damaged items to still show the item stats when looking at them from the sell menu so that I don't have to log into the game to see them (maybe just put "damaged" somewhere on the tooltip?).

I believe this is resolved with the ability to sell damaged items in the next patch.

22) As an Auction House user, I want to be able to have ascending/descending orders by stat in the Auction House UI so that I can better find an item I want.

We're looking at a number of AH UI improvements; there's still a ways to go. The biggest issue is really adding more options when we're already running into space constraints, but that's our problem, and we're working on it.

23) As a player, I want a "build saver" so that I can easily change between builds rather than trying to remember them.

We think that'd be cool too, it's something we've been considering for a while. We don't have it nailed down to begin working on it yet, though.

24) As a player, I want integration between the website's "build saver" and an in-game build saver so that I can screw around with builds while not logged in.

Hah! That'd be cool. Probably on an extended wish list. ;)

25) As an advanced player, I want to be able to move, scale, or hide any UI element so that I can make the UI convey me information in a more customized fashion.

Our UI isn't modular, so this would be very difficult. We also don't intend for the UI to be customizable to the degree of... well certainly not World of Warcraft, but any options we add for UI customization would be along the lines of minor tweaks. I realize a lot of MMO's have very customizable UI's these days, and people really like that, but it's just not a focus of functionality for the game. We'd rather understand what improvements people would like, why, and try to tackle those specific issues.

26) As a player, I would like some way to get Tomes of Jewelcrafting in Inferno that's not cumbersome so that I can combine my square gems without going back to Hell difficulty.

Ideally it's something you can help address through just throwing some gold at the auction house if you don't want to go back to Hell, but with commodities being down I realize that's not an option. Our preference would be to see if use of the AH helps you meet those needs by just buying what other players don't need. If not, we can look at some potential solutions.

27) As a player, I want a "Detailed Breakdown" option that allows me to compare stats such as resistances, magic finding, etc. so that I can better analyze item choices.

We're planning to roll resistances into the defense comparison, and we'll be evaluating other comparisons case by case. We know people really like the convenience of quick +/- red/green comparisons, but they're not always as informative as they're taken to be. In any case we're approaching additions cautiously.

28) As a player, I want a private chat UI element so that it will be easier for me to hold multiple private conversations at once.

Similar to question number 4 it's not something we're opposed to, but isn't easily pulled off due to how our UI works. We do want to improve the chat UI though, absolutely.

29) As a player, I want to be able to have a private chat room so that me and my friends can chat even if we're in different Diablo sessions.

Customizable/private chat channels, yes, it's something that's been on our list.

30) As an advanced Auction House user, I want a more complex query interface with "OR"/"AND" for stats so that I can better find an item I want to buy.

These are called boolean search terms, right? It's an interesting proposition. To parrot my previous AH-related responses, there's a lot of search improvements to be made.

31) As an Auction House user, I want to be able to see the stats of items that I've sold so that I can refer to previous sales when determining prices for new sales.

I can see how that could be useful.

32) As a ranged player, I want invulnerable minions to not block projectiles so that I can actually kill an invulnerable minion pack. (More of an opinionated one :-P)

Yeah, I mean, that's kind of just an issue of placement and projectile aim. We think Invulnerable enemies are a bit ridiculous right now anyway, but I wouldn't say this suggestion is probably needed if we just make some overall changes to them.

33) As a player, I want to be able to disable companion conversations so that I'm not annoyed hearing them all the time.

GLORIOUS!

We're well aware. ;)

34) As a max level player, I want an option to skip all cutscenes/dialogue so that I don't have to constantly press the spacebar to advance in the current game flow.

If you hit Esc during any 'forced' conversations, cutscenes, etc. you can skip right through them. We think it works pretty well. I'd be open to hearing any specific issues it's causing, though.

35) As a player, I do not want my followers to initiate combat with elite, rare, or treasure goblins so that I can have more time to prepare to fight them.

We have some AI tweaks to do with followers, we know this can get pretty annoying (or deadly).

PHEW! Well, again, thanks for compiling that, thanks to everyone for your continued feedback. There's a lot here we're already aware of, working on, or have already implemented in a patch, and I realize there are a fair amount of other concerns not covered here that are also being addressed. We'll have some additional information on upcoming patches and improvements in the weeks ahead. Keep cool.

_________________
Bild


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 03.06.2012, 02:58  
Benutzeravatar

Registriert: 27.10.2008, 00:18
Beiträge: 2450

Zitat:
Working method to see what you sold in the auction house:

Make sure you DO NOT send the gold you earned for the item to your stash. Open up a chat console, type a message to anyone (even party if there's no-one in your party), shift and click the little icon next to the gold amount (same as when you're linking your friends to your items in your inv), it will show the item you sold as a link in the console which you can click on and see the stats of.

_________________
Bild


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 06.06.2012, 16:37  
Benutzeravatar

Registriert: 18.10.2007, 14:43
Beiträge: 639

http://us.battle.net/d3/en/blog/6262208 ... _2012#blog

_________________
Everything goes somewhere, and I go everywhere.
CHOMP SLURP CRUNCH


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 06.06.2012, 17:22  
Benutzeravatar

Registriert: 05.06.2010, 00:01
Beiträge: 1368

Hört sich alles wirklich überragend gut an, bin echt angetan von dem was ich da lese, weil es wirklich alle großen Probleme derzeit gezielt angeht. *thumbs up*

_________________
Kayto - Mistweaver Monk


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 06.06.2012, 17:36  
Benutzeravatar

Registriert: 19.10.2007, 20:56
Beiträge: 322

Zitat:
We’re removing the bonus monster damage per additional player in a coop game. Our design goal is for players who prefer to play solo to be able to play solo, and players who prefer to play in groups to be able to play in a group. We feel the bonus monster damage per additional player is one of the biggest inhibitors to wanting to play with your friends.
In a perfect world, single player and co-op would be absolutely equal, but that’s not attainable when you consider item properties such as “Life on Kill” or skills such as Archon which simply scale better when you are solo. Since the variety and breadth of game mechanics essentially dictate that solo vs. group play will never be 100% equal, our goal is to make them as close as possible but err on the side of coop in cases where we need to make adjustments. The inherent logistical requirements when forming up with other players and attempting to work together effectively warrants some added benefits.



Hoffentlich kommt das so schnell wie möglich ...

_________________
http://de.akinator.com/#


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 06.06.2012, 19:09  
Benutzeravatar

Registriert: 27.10.2008, 00:18
Beiträge: 2450

ich fasse zusammen für alle faulen:

1. dropchance für ilvl61-63 items wird in jedem inferno akt dementsprechend erhöht, a1 weniger, dafür kann mans schneller und öfter farmen, a3 höher, dafür langsamer, etc
2. legendaries werden erst in einem andren patch gebufft
3. 5 nephalem stacks geben weniger rares von bossen, dafür extra rares von champions
4. der +%dmg der mobs in gruppen mit mehreren spielern wird entfernt
5. akt 2/3/4 wird generft
6. repkosten werden stark erhöht
7. attackspeed bugs werden gefixt
8. attackspeed wird generft
9. gemcraftingkosten bis stufe 8 werden gesenkt
10. klassenänderungen kommen erst in 1.1

_________________
Bild


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 06.06.2012, 19:22  
Registriert: 18.10.2007, 17:47
Beiträge: 437

Wat soll ich sagen ausser das der Patch so schnell wie möglich kommen sollte und das dann endlich nen H & S wird!!!!!!!!!!!!!!!!!

Und damit sollte auch das Gruppenspiel wieder richtig Bock machen.


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 06.06.2012, 19:57  
Benutzeravatar

Registriert: 18.10.2007, 14:43
Beiträge: 639

Finds unzureichend. Blacksmith Kosten scheinen (noch) nicht gesenkt zu werden und vom Jewelcrafter auch nur die sinnlosen Sachen.
Der Nephalem Change zugegebenermaßen nice, aber sie hätten auch gleich noch die Dauer auf 1 Std erhöhen können.

_________________
Everything goes somewhere, and I go everywhere.
CHOMP SLURP CRUNCH


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 06.06.2012, 20:37  
Benutzeravatar

Registriert: 19.09.2010, 23:42
Beiträge: 1983

Zakke hat geschrieben:
ich fasse zusammen für alle faulen:

1. dropchance für ilvl61-63 items wird in jedem inferno akt dementsprechend erhöht, a1 weniger, dafür kann mans schneller und öfter farmen, a3 höher, dafür langsamer, etc
2. legendaries werden erst in einem andren patch gebufft
3. 5 nephalem stacks geben weniger rares von bossen, dafür extra rares von champions
4. der +%dmg der mobs in gruppen mit mehreren spielern wird entfernt
5. akt 2/3/4 wird generft
6. repkosten werden stark erhöht
7. attackspeed bugs werden gefixt
8. attackspeed wird generft
9. gemcraftingkosten bis stufe 8 werden gesenkt
10. klassenänderungen kommen erst in 1.1


tl;dr
KÜRZER BITTE

_________________
"Ich bin der Geist der stets verneint! Und das mit Recht; denn alles was entsteht, ist wert, dass es zu Grunde geht."€œ
Bild
[08:20:38][I] [Nanakî-DunMorogh:90]: ihr seit echt hol [LFR, 8:22Uhr]


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 06.06.2012, 23:58  
Benutzeravatar

Registriert: 27.10.2008, 00:18
Beiträge: 2450

al;miaia (appropriate length;malignus is an illiterate asshole):

ALLES COOL JÜNGE, WIRD BESSA

_________________
Bild


Nach oben
 Profil  
 
 Betreff des Beitrags: Re: Wichtige Informationen
BeitragVerfasst: 07.06.2012, 00:03  
Benutzeravatar

Registriert: 18.10.2007, 14:43
Beiträge: 639

AMA w/ game design guys


Zitat:
To mitigate this in the short term, 103 will see a reduction in costs for crafting items from the blacksmith. Im hoping this makes pressing that button a little less intimidating, and that Haedrig sees more business! He has some orphaned kids now to feed you know!!!


Also doch schon mit 1.03. Hatte nach dem Preview schon schlimmstes befürchtet. <3

_________________
Everything goes somewhere, and I go everywhere.
CHOMP SLURP CRUNCH


Nach oben
 Profil  
 
Beiträge der letzten Zeit anzeigen:  Sortiere nach  
Ein neues Thema erstellen Auf das Thema antworten  [ 161 Beiträge ]  Gehe zu Seite Vorherige  1, 2, 3, 4, 5 ... 11  Nächste

Alle Zeiten sind UTC + 1 Stunde


Wer ist online?

Mitglieder in diesem Forum: 0 Mitglieder und 0 Gäste


Du darfst keine neuen Themen in diesem Forum erstellen.
Du darfst keine Antworten zu Themen in diesem Forum erstellen.
Du darfst deine Beiträge in diesem Forum nicht ändern.
Du darfst deine Beiträge in diesem Forum nicht löschen.
Du darfst keine Dateianhänge in diesem Forum erstellen.

Suche nach:
Gehe zu:  
cron

World of Warcraft phpBB template "WoWMoonclaw" created by MAËVAH (ex-MOONCLAW) (v3.0.4) - wowcr.net : World of Warcraft styles & videos
© World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. wowcr.net is in no way associated with Blizzard Entertainment.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Deutsche Übersetzung durch phpBB.de